Does your game need music?
Let’s talk!
Making music for all platforms since 2016
My Latest Work

Mr. Hair and the Kitty Katakombs (Original Soundtrack)
UK Release – Perk on Crash Annual Kickstarter – 2022

A Lenda da Gávea (Original Soundtrack)
Luso-Brazilian Release – Bitnamic/Teknamic – 2022

Beethoven’s Revenge (Soundtrack)
German Release – Poly-Play – 2022

Project Vaelius (Original Soundtrack)
Spanish Release – Hobby Retro – 2021
My Process
1.
Client Contact
Client contacts me showing a prototype of the game, sharing ideas and examples of what he/she’s looking for in the soundtrack
2.
Sketching Ideas
I will sketch out some ideas based on the concepts I got from the client and present them looking for feedback. After one (or more) of them is chosen we go to the next step.
3.
Discussion
I will show regularly the songs as they are being built, with client feedback taken in account during development. When we’re both happy, it’s time to move on to the next step!
4.
Final approval and release
After all songs are approved (and sound effects, if that’s the case) we’re ready to move onto the final release. After the final payment, the files are sent to the client for integration in the final release.
“Last but by no means least (really!) is the games’ music. Ah, some of these new AGD games really do have cracking themes, and this one is no exception. Another one here that grabs you as soon as you fire the game up. Reminiscent of the later days of the Speccy when the quality of music was really ramped up from its humble beginnings. One that will stick in your head for the day and really adds to the atmosphere of the game, and also one that will have you nodding your head and tapping away on your keyboard.”
— Paul Davies, Indie Retro News – Link